![]() Too bad you spend a good chunk of your playtime inside generic levels, such as sewers and interiors.Īt its core, The Legend of Tianding is a 2D platformer, with a big emphasis on fast-paced traversal and solid fighting mechanics. Thankfully, for as generic as its level design can be, The Legend of Tianding is backed by some really solid gameplay. Hell, the first level of the game is set inside a never-ending sewer complex, the single most generic setting you can have in a video game. You spend a lot of time indoors, in really generic settings, such as the interior of buildings and sewers. It’s a detriment to how great its foundations are. With that being said…įor as much as I loved the art style, I didn’t like the game’s level design. All in all, a great way to present its story. The game presents its cutscenes in a mixture between comic book panels, Chinese voice acting, and the occasional in-engine animated sequence. It’s not exaggerated as moden shonen tend to be. The Legend of Tianding looks like a colorized old-school manga, with a similar character design philosophy as classics like Barefoot Gen and Speed Racer. The setting is downright amazing, and it’s backed by a fantastic art style. It’s part Robin Hood, part classic Kung Fu cinema, and part tales of colonialism. The Legend of Tianding features a gorgeous art style… As previously mentioned, a Taiwanese Robin Hood. In the midst of all of this, there’s a lad called Liao Tianding, a rebellious figure who dedicates his life to ridding Taiwan of corruption, all while stealing from the rich in order to give to the poor. Not exactly the best time and place to enjoy life. Meanwhile, the population is suffering from poverty, starvation, crime, you name it. Police brutality is commonplace, and corrupt individuals use their connections to the colonizers for their own gain. The game takes place in 1909, in a town called Dadaocheng, during the Japanese colonial rule of the island of Taiwan. ![]() I don’t know the logistics or reasons behind remaking it eighteen years later as a much meatier, full-fledged game (maybe it was the death of Flash altogether?), but this is how we got The Legend of Tianding. ![]() Way back in 2004, when we were enjoying the hell out of Miniclip and Newgrounds, some Taiwanese developers released a surprisingly robust Flash game called Shényǐng Wúzōng Liào Tiāndīng, which became a local cult hit. The first thing to know about The Legend of Tianding is that it’s actually a remake… of a Flash game. This game might have broken a Guinness World Record on the largest concentration of beggars per megabyte.
0 Comments
Leave a Reply. |